Crisis: 1914 Playthrough Video Now on Youtube

Click Here or the title above to see more!
Now on Youtube is a playthrough video by designer Maurice Suckling.  We hope if you’ve been on the fence that the video will help show what a great game this is.
You can click the title above or HERE to see the video.
Some comments by players are up here:

Crisis 1914 feels deep without ever being overbearing. It is a tightly knit net of interwoven mechanisms, which depicts the events preceding World War I as a tense multi-sided arms wrestling contest. Players are incentivized to show their strength without flipping the negotiation table either, pushing their luck as they add cards to their tableau and raise the temperature. As an historical game, it is both rich and accessible. As a diplomacy game, it feels unlike most games of its ilk. As a social experience and as an excuse to blame everyone else for trying to start the Great War – how dare they?! – it is pretty much in a class of its own!

– Alexandre Fontaine Rousseau

(playtester at Circle DC)

“I have thought a lot about 1914 since trying it…your design has a keen sense of players struggling to control the tempo of the proceedings – like five grubby hands all clutching the same steering wheel. So good!!!”

– Dan Bullock (game designer, and playtester at Circle DV)

Crisis: 1914 is a game of international brinkmanship – if you back down too soon, you lose. If you back down too late you lose.
But you also have hawks and doves in your cabinet and in your government, and out of these conflicting views you must somehow formulate a coherent response to the crisis to win the day and prevent war.

June 28, 1914, the assassination of the Archduke Franz Ferdinand, and his wife, plunged Europe into a diplomatic crisis that turned into a war that engulfed the world. In some interpretations, this assassination lit a powder keg that had lain beneath the networked foundations of international relations for decades. But it didn’t have to be this way. The central contention of Crisis: 1914 is that, for all the festering tension, war was avoidable.

The game puts players in the shoes of the highest profile statesmen, representing the nations of Germany, Austria-Hungary, Russia, France, and Great Britain. This became known as the July Crisis. Prestige comes from applying diplomatic pressure – gauge this just right and you will weather the crisis with skill and be declared the winner. Apply too little diplomatic pressure and you will lose. Apply too much diplomatic pressure and you will not only lose, but also be the one to blame for unleashing the Great War.

Sample Player Board Above

Sample Cards


Designed for 1 to 5 players with a solitaire engine, and playable in under 2 hours.There are 3 interrelated concepts at the heart of Crisis: 1914: Prestige, Tension, and Diplomatic Pressure (DP).

  • 1  hard mounted game board
  • 120 deluxe player cards (5 decks of 24 cards, one per nation)
  • 5 player boards
  • 1 Calendar Track marker (yellow disc)
  • 1 Turn Track marker (yellow disc)
  • 5 Initiative markers (5 different colored discs)
  • 10 Current Score markers (2 x 5 different colored discs)
  • 1 Label Sheet
  • 3 player board markers
  • 20 white Prestige dice
  • 8 red Tension dice
  • 5 Belligerence track markers (5 red cubes)
  • 1 rule book
  • 1 Playbook with extensive historical details on the diplomats, events, and history of the crisis.  Also designer notes and reference materials.
  • Custom Tray

Thanks and happy gaming!

Worthington Publishing

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