We are excited to release our newest bookgame on Kickstarter, BRAVEHEART SOLITAIRE 2nd Edition, to add to the collection that is taking the gaming community by storm. Gamers are loving our unique, fast play, small foot print games with no setup, and easy to read rules.
We are trying something new with the Braveheart Solitaire 2nd Edition by printing in the USA with a local printer for the book and offering digital print files for download to print and play. Also the bookgame and digital files will ship within 1 month of the Kickstarter campaign ending. *All print copy USA games also come with a sheet of clear Acetate for use with dry erase markers.
Because of international shipping challenges we are making these available via only by digital download for international customers.
BRAVEHEART SOLITAIRE was originally released with our other solitaire bookgames on Amazon several months ago. After some time on Amazon we decided to rework the book outside of the Amazon structure to offer you a different experience. This is our effort to try some new ways to get games and books to you. What’s different is we are able to offer digital versions tailored to each battle and the English Bot capabilities change from game to game. Also, with the bookgame is the clear acetate sheet that allows the game to be used with dry erase markers. INTRODUCTION
You are in command of the Scottish armies in their bid for independence from the English Monarchy.
Lead your people to freedom as they cheer your name “Braveheart!”
The English outnumber your army in both battles so your decisions require some outstanding leadership if you expect to win the day, the decisions are yours…
Braveheart Solitaire, you take the role of William Wallace or Robert the Bruce against an opposing English army. There are two unique battles, Falkirk and Bannockburn. Within the two battles, you have six opportunities to defeat a challenging English Bot that skills change from game to game. The two grand battles provide a player with a total of twelve plays to claim victory.
All you need to provide is a die, a pen, and a sense of adventure to play.
FEATURING THE ARTWORK OF MARK CHURMS.
You will need to provide a pen and one 6-sided die to play the game. For a detailed example of play, go to the bottom of the email.