Heavily influenced by his popular A Most Fearful Sacrifice, Herm Luttmann’s Shattered Union series is a new line of American Civil War wargames designed to be accessible to gamers of any experience level. The series aims to provide not only a playable wargame experience in about three hours, but also to produce a realistic simulation of a 19th Century battlefield. The Hill of Death is the first module in the Shattered Union series. The game covers the entire Battle of Champion Hill. This critical engagement was fought just outside of Vicksburg, Mississippi on May 16th, 1863, between the Union Army of the Tennessee (under Major General Ulysses S. Grant) and the Confederate Army of Vicksburg (under Lieutenant General John C. Pemberton). This exciting, fast-playing game includes:
1 – Map
189 – Counters
45 – Cards
1 – Series Rulebook
1 – Game Module Rulebook
5 – Six-Sided Dice (Red, White, Black, Blue and Gray)
is a World War III-themed, hex and counter wargame with paranormal elements. Based on the characters and events in Mark H. Walker’s Dark War series of novels (Revelation and Retribution), The Long Road depicts a Soviet push into West Germany. A push predicated by forces beyond their control. A push predicated by paranormal forces.
In many of the scenarios, gamers will take the role of a Soviet or NATO regimental or brigade commander, controlling platoons of 1985-era tanks, infantry, and weapons as they play through a story-driven campaign. In some of these scenarios the game’s artificial intelligence will control paranormal elements that directly impact the combatants and move the story forward. For example, a strange, otherworldly electrical storm that roams the battlefield, hampering electronics and limiting engagement ranges. Or perhaps a zombie horde of unknown origin that pours from a city, attacking American and Soviet soldiers alike.
In other scenarios, you will be able to directly control the strange forces as they either fight NATO/ Soviet soldiers or other paranormal entities. For instance, you might lead a Lycan clan ambushing a Soviet convoy, the unchanged clan members fighting with RPD/RPGs and assault rifles while their werewolf brethren assault with fang and claw. In another scenario vampires, with high-tech weaponry, battle Lycans to keep the Lycan from overrunning the vampire coven.
Crazy, right? But it’s done with a next-level iteration of the popular Platoon Commander system, in a way we hope pique’s wargamer’s interest. Make no mistake. The Long Road is a wargame, but a wargame with a twist. Order here.
Oops! We Messed up. We put the wrong link in the original email. Try this one. Not next month, not next week, not tomorrow, TODAY! That’s right, Scream, Aim, Fire Pacific, the squad-level, solitaire sequel to last year’s popular Scream, Aim, Fire begins shipping today. No pre-order, no waiting, just shipping.
Scream, Aim, Fire Pacific is a solo tactical game of squad-level combat set in the pacific theatre of WWII. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the Japanese defenders, including veteran units, machine-gun nests, pill boxes and even tanks. Victory is based on objectives and American Morale score, and game complications include lack of supplies and surprise Japanese reinforcements, so even on the edge of victory, it pays to be cautious. But with a time limit on every scenario, not too cautious. With five scenarios of increasing difficulty and complexity, Scream, Aim, Fire Pacific! is a challenge you will have to rise to and a challenger that is always ready for you.