Heroes of the Bitter Harvest is the latest East Front module in the Lock ‘n Load Tactical series by designer and developer Devin Heinle. Heroes of the Bitter Harvest covers the German 1942 Summer offensive in South Russia, codenamed Case Blue. The German offensive was to capture the vital Baku oil fields but ended up finding itself at the gates of Stalingrad. The scenarios depict the vicious and brutal fighting across the steppes and mountains of southern Russia. German Landser, Mechanized, and Armored formations clash with Soviet Line, Guards, and NKVD Divisions. New vehicles, equipment, and leaders make their appearance.
The Lock ‘n Load Tactical system features fluid, impulse-based turns, squad-level and individual heroics, plus lots of armor and special rules to bring the fight for the southern steppes of Russia to life. New vehicles and equipment, such as the German Pz IV F and G, along with the Marder II and StuG IIIF, join the battlefield. New Soviet forces include the Soviet Tachanka MG wagon, NKVD troops, and the IL2 Sturmovik. We also introduce a new leader type, the Incompetent Leader. The scenarios range from the city of Voronezh and through Rostov, as far south as the Caucasus Mountains. Into the footsteps of the Silk Road at Khulkhuta, up and into the outskirts of Stalingrad itself. We also introduce a new leader type, the Incompetent Leader.
Point Blank V is for Victory is Lock ‘n Load Publishing’s tactical World War & squad-level card wargame for one to two players either against one another or using our solitaire module.
This game pits the Allied forces from the United States, United Kingdom, Canada, and the French Resistance against the many different branches of the German armed forces on the Western Front in 1944. Each scenario presents the players with a unique situation Involving squads of men, support weapons, leaders, and individual armored fighting vehicles. Each scenario presents players with
special victory conditions such as defending or talking objectives, seeking and destroying their opponent’s units, or one of many other different objectives.
The unique card deck system used in Point Blank V is for Victory never leaves players waiting for cards to conduct actions. As players change terrain, they will draw a terrain card in which their moving units will occupy. Some action cards, such as Recon, help players manage what terrain they occupy, but your opponent may have other plans for your moving troops during their turn.
Point Blank V is for Victory and offers new game concepts that can be summarized as being innovative and exciting to play.
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