Crowbar!: The Rangers at Pointe Du Hoc is a solitaire wargame (with two-player and cooperative variants) which abstractly simulates the ebb, flow and risk of the Pointe du Hoc assault, with you playing the attacking Rangers. The game system traces its parentage to the popular In Magnificent Style game and mirrors its speed of play, tough decision-making and heart-pounding push-your-luck excitement. But Crowbar! has been updated to allow for an even smoother gameplay experience. For example, instead of the old “dice matrix” system to determine unit movement results, the game now utilizes four custom Movement Dice. Each die is made up of different results, escalating the possible risk/reward ratio. Dice are thrown one at a time and can be read instantly to determine what happens to the unit. The system also challenges you with even more events, including constant German counterattacks, ammunition shortages, artillery bombardments, booby traps and other surprises. Your goal is to meet your various objectives as quickly as possible, before the German defenders can dig in even deeper and before they can organize effective counterattacks. Ultimate success or failure in the game is measured by how well you do as compared to the actual heroic accomplishments of the Rangers on that historic day. Are you up to the challenge?
A Most Fearful Sacrifice, The Long Road NOW Shipping!
A Most Fearful Sacrifice is an epic two-player wargame with over 15 square feet of playing area (you don’t to use it all, if you don’t want to) and 526 playing pieces depicting the fighting that occurred during all three days of this decisive clash. The game utilizes a new ACW operating system called the Black Swan system, which is closely related to the popular Blind Swords game system similar to the game The Devil’s To Pay! by Tiny Battle Publishing. This version of the system is specifically designed to handle larger-scale battles yet keep rules overhead low. Players can simulate huge encounters in a reasonable amount of playing time. This is accomplished in one way through the use of card draws rather than chit pulls. Also, players will trigger activations by Corps instead of by lower-level formations but they still have tactical decision-making choices by needing to determine which Divisions get activation priority. Though at a grander scale, this system maintains a tactical feel about it and still emphasizes the three “FOW’s” of war … the Fortunes of War, the Friction of War and the Fog of War. Players will be challenged to deal with a constantly developing battle situation, never quite sure of what the Gods of War will throw at them, and thus they must always be prepared to deal with historically realistic “black swan” events. Order here.
The Long Road is a World War III-themed, hex and counter wargame with paranormal elements. Based on the characters and events in Mark H. Walker’s Dark War series of novels (Revelation and Retribution), The Long Road depicts a Soviet push into West Germany. A push predicated by forces beyond their control. A push predicated by paranormal forces.
In many of the scenarios, gamers will take the role of a Soviet or NATO regimental or brigade commander, controlling platoons of 1985-era tanks, infantry, and weapons as they play through a story-driven campaign. In some of these scenarios the game’s artificial intelligence will control paranormal elements that directly impact the combatants and move the story forward. For example, a strange, otherworldly electrical storm that roams the battlefield, hampering electronics and limiting engagement ranges. Or perhaps a zombie horde of unknown origin that pours from a city, attacking American and Soviet soldiers alike.
In other scenarios, you will be able to directly control the strange forces as they either fight NATO/ Soviet soldiers or other paranormal entities. For instance, you might lead a Lycan clan ambushing a Soviet convoy, the unchanged clan members fighting with RPD/RPGs and assault rifles while their werewolf brethren assault with fang and claw. In another scenario vampires, with high-tech weaponry, battle Lycans to keep the Lycan from overrunning the vampire coven.
Crazy, right? But it’s done with a next-level iteration of the popular Platoon Commander system, in a way we hope pique’s wargamer’s interest. Make no mistake. The Long Road is a wargame, but a wargame with a twist. Features include.