Command and Colors Ancients
The Roman Civil Wars
Available from GMT Games
This expansion of the Command and Colors Ancients series cover the period from 82BC to 45BC, prior to the assassination of Julius Caesar in front of the Roman Senate. The Slave uprisings occurred during this period, but are addressed in Expansion No2. The 19 scenarios start with the Battle of the Colline Gate between the forces of Lucius Sulla, representing the “optimate” faction, and the forces of Gaius Marius, representing the “populares” faction. They continue through the period of the struggle for control of the “Roman Republic” to the final battle of Munda, in Spain, in 45BC, between the forces of Gnaeus Pompey, the eldest son of Pompey the Great and the forces of Julius Caesar. This was Caesar’s final battle before returning to Rome to declare himself “Dictator for Life” and engendering the animosity, which led to his death.
This Expansion contains some 120 Infantry, Cavalry and War machine units to augment those found in the previous Core Game and Expansions. Leader units and Julius Caesar are found in Expansion No2 and the Map board, Command cards and Dice require the ownership of the core game. There is an additional Geomorphic Map board in this expansion, to which I will refer again later.
There is a complete description of the terrain overlays that can be used during these scenarios. The most notable feature is the use of the ramparts overlays for ramparts, and city walls. These overlays are used as normal in some scenarios and as scalable city walls or fortified city walls in others.
The most notable addition to this expansion is the included geomorphic map board. Along with a similar board included in Expansion No2, you can create “Epic Ancients”.
This is explained in a booklet included in this game box. Epic Ancients begins with the unfolding of both map boards to create a map 29 hexes wide by 9 hexes deep. There are four scenarios included in the box for use with this expanded map board. They are Zama (202BC), Ilipa (206BC), Cannae (216BC), and Raphia (217BC). The Rules of play are pretty much the same as the individual games with the following exceptions. Since to gameboard is now twice the normal size it allows for the optimum of four players to a side. They consist of three Field Generals, one for each of the sections of the game (Right, Left and Center), and one Overall Commander for the side. The Overall Commander decides what his Field Commanders are to accomplish during this battle turn. The Overall Commander handles the Command Cards during the game, he is permitted to play up to three Field Command cards (one each) during a turn, or one Army Command Card, which effects all parts of the field. After the battles are resolved the Overall Commander picks two Command cards from the deck, except when this exceeds his printed total of Command Cards. Army Command Cards, which are universally applied across all sections of the Army have the restriction of the number of units moved or fired are limit to the total number of cards in the Overall Commander’s hand (including the card being played).
If you cannot round up eight players, play three to a side with the Overall Commander also controlling the Center section of the Army; two players, one controlling the two flanks and the other controlling the center and as Overall Commander. Lastly, you can play one-on-one as normal on the larger board. The designer suggests to give the use of the Command cards greater depth, to incorporate a second deck into the game. The Epic Ancients games require the ownership of all of the Command and Colors Ancients series.
To play the scenarios in the Roman Civil Wars, the Core game, and Expansion No2 are required.